

Rebirth brings back everything that the original game had and much much more, including 350+ new items, 10 playable characters, 100+ new enemies, over 50 bosses and tons of new secrets to find. Made in a completely new shiny C++ based engine, Rebirth overcomes a lot of the downfalls from the original game, which suffered as it took the Flash engine to its limits. Because of excellent randomization and seemingly endless content, I’m still seeing items, bosses, and entirely new types of dungeons even after 30 hours of intense twin-stick shooter-style battle. Much like the original, the game is a randomly developed action RPG with rogue-like elements, however with Rebirth the art (as well as the entire game) has been revamped and remake with a pixel art 16-bit style in mind. In The Bind of Isaac: Rebirth, a rare balance is struck where its brutal bullet-hell difficulty isn’t a punishment, but an opportunity to see something totally new. It was designed by Edmund McMillen and produced and developed by Nicalis for Steam, PS4 and Playstation Vita, with possibilities of future Nintendo and Xbox console ports.


The Binding of Isaac: Rebirth is the remake of the original Binding of Isaac game. The Binding of Isaac: Rebirth About The Binding of Isaac: Rebirth - Info
